Get to 150 m/s as fast as possible)ĩk-10k 45 deg. If you DIDN'T rotate your control part in the VAB, then that means pressing the "D" key for a zero degree (Equatorial) orbit.įor beginers I suggest a 5 degree turn per 1k meters of altitude until you get to 45 deg. Get to 150 m/s as fast as possible then a slow throttle up to 200 m/s at 10k.įrom 10k to 20k a slow throttle up to 350 m/s.įrom 20k to 30k a slow throttle up to 500 m/s.Īfter 30k it's usually safe to floor it and go max throttle.Īs you leave the launch pad you will want to start your gravity turn. If you are launching with solid rockets as your main boosters around a liquid engine, add a bit more fuel and have the liquid engine firing at low throttle for the thrust vectoring during the SRB's burn.Īll rockets and launches are different but as a rule of thumb. If you add RCS JUST for the stability assist during launch, place the monoprop tanks/RCS thrusters where they can be ditched as you reach orbit. SAS and RCS can help keep the craft stable during the grav turn, extra SAS units can be added (and dropped) with booster stages. To be safe make sure that the DOT in the flying "V" does NOT go past the ends of those lines on the outside of the PROgrade marker during your grav turn. The PROgrade marker (Circle with 3 lines around the outside in a cross pattern) shows where the craft is GOING. The nav ball has a flying "V" with a DOT dead center that shows where the rocket is POINTED. If you are seeing MACH EFFECTS (The white speed lines around the rocket) throttle back if you can until they disappear. Turn OFF all thrust vectoring from any firing engine in each stage that is NOT dead center (can be done in VAB) (Make sure that they are NOT AIR BLOCKED by fairings or other stuff above.)įins on booster stages or fins that are NOT centerline are OK also, but remember that the fins drop off with the boosters. 1.0.+.Īdd fins to BOTTOM centerline of EACH stage of your rocket that you expect to be firing below 45k. In the newest versions of the game high speeds and hard turns in atmo equals crashes.įor improved stability from launches in Ver.
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